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Hull Rupture Tier List - Evidence-Graded Priorities
No official Hull Rupture tier list exists. We grade modules and artifacts by source: official posts first, one labelled Steam thread, no invented S/A/B ranks.
FAQ
Does Hull Rupture have an official tier list?
Why not use S/A/B ranks on this page?
What counts as Official statement here?
When will this page be revised?
Is the Head artifact bad?
Why is this not a conventional Hull Rupture tier list?
Search intent for “hull rupture tier list” expects ranked modules and turrets, but Konfa Games do not publish letter tiers or DPS tables in Steam news or the store page (checked Nov 5, 2026). Numeric stats, unlock tables, and comparative DPS are Not published in our source set.
This page is an evidence-graded priority table: each row states what a source actually says about strength, weakness, or design intent—not our playtest opinion. For how builds compose officially, read best builds; for defense placement, turret defense.

How should you read the evidence grades?
| Grade | Meaning | Action for you |
|---|---|---|
| Official statement | Konfa Steam announcement or store fact | Trust as design intent; still confirm numbers in-game |
| Community-reported | Named Steam thread we fetched on Nov 5, 2026 | Treat as hypothesis; one player ≠ meta |
| Not enough evidence | Not discussed in fetched sources | No rank; avoid competitor wiki guesses |
Revision policy: Update lastModified when (1) a dated Konfa patch or devlog adds balance notes, (2) we add new fetched community threads with clear claims, or (3) retail verification notes are added with screenshots and game version—still without inventing stats.
Evidence-graded table (options mentioned in sources)
Only items explicitly discussed as strong, weak, added, or rebalanced in official news appear in this table; the community thread is quoted separately below. Absence from the table means Not enough evidence, not “mid tier.”
| Item / option | Evidence level | What the source actually says | Source |
|---|---|---|---|
| Tower defense (hull turrets) | Official statement | Protecting the ship should focus on tower defense; Airlock units are the last line / safety net | Sep 14, 2026 major demo update |
| Airlock unit–heavy defense (Cheat Code artifact) | Official statement | Cheat Code artifact nerfed; devs want TD main, not unit-stack meta; Airlock strategy can remain viable but not dominant | Sep 14, 2026 major demo update |
| Reproducer + Eyes modifier → Beam turrets | Official statement | Eyes on Reproducer lets all Beam turrets apply Fragility debuff | Sep 14, 2026 major demo update |
| Rat Turret | Official statement | Added in demo patch: on hit, turns target into a rat | Demo patch v0.10.12, Sep 25, 2026 |
| Post-battle themed crates vs single kits | Official statement | Shop sells themed loot boxes (defense vs module themes); intended to simplify buying toward a strategy | Sep 14, 2026 major demo update |
| Shop kit randomization | Official statement | Patch v0.10.12 makes unseen kits more likely and recent drops less likely in shop and Despot’s Chamber | Sep 25, 2026 demo patch |
| Long-range vs short-range turret fit | Official statement | Layout-dependent, not absolute power: long hull → long-range through multiple targets; twisty hull → short-range and ricochet | Devlog #2 (Jun 18, 2026) |
| Raw damage only (no debuffs) | Official statement | Relying on raw damage alone will be difficult; debuffs matter | Devlog #2 |
| Mineral Generator mushroom modifier (low Goo) | Official statement | Example modifier: big Mineral boost while you have fewer than 10 Mystic Goo, enough to pivot economy away from Goo | Devlog #3 (Aug 14, 2026) |
| Moving turrets to stack boss kills | Official statement | Long move time + downtime added specifically to stop repeated boss kiting with mobile turrets | Sep 14, 2026 major demo update |
What do players say in the community thread?

The heart-module screenshot is visual only—official posts in our set do not tier that module; we include the image for shop/module context, not a rank.

What official sources deliberately leave unranked
These systems affect power but lack developer strong/weak labels in fetched announcements:
- Individual turret families beyond Rat Turret and Beam+Fragility example (Not enough evidence for ordering).
- Full artifact roster and modifier list (Not published as a tier table).
- Starting ships (three at retail) beyond one low-mass explorer teaser (Not enough evidence to rank vs others) (Devlog #3, Aug 14, 2026; Pre-launch post, Nov 2, 2026).
- Classic Mode wave 20 optimal shop path (Not published).
Related pages for decision-making (not ranks)
- Modifiers overview — shop vs event pools (Devlog #3, Aug 14, 2026).
- Random events — narrative sources of modifiers.
- Galaxy routes — routing for modifier upside.
- Reproducer module — official Eyes + Beam synergy anchor.
- Release and platforms — demo carryover and retail date.
Sources
- Hull Rupture Steam announcements — Devlog #2 (Jun 18, 2026); Devlog #3 (Aug 14, 2026); major demo update (Sep 14, 2026); Demo patch v0.10.12 (Sep 25, 2026); Pre-launch post (Nov 2, 2026)
- Steam store page (checked Nov 5, 2026)
- Community: Meta DIscussion: Strongest late game compositions. (accessed Nov 5, 2026)
Images: official Steam store screenshots and trailer frames (c) Konfa Games / tinyBuild.
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