Unofficial fan wiki / every page cites its sources
Hull Rupture Tips Wiki
Practical Hull Rupture guides built from Konfa Games' own devlogs, Steam announcements and store page. Each page shows its sources, the game version it applies to and when it was last verified. Community claims are labelled; gaps say Not published.
Retail launch Verified Nov 5, 2026
Start Here
Your First Run, Step by Step
Beginner Guide
Classic Mode, 20 waves, and the economy pillars to balance before your first fight.
OpenTurret Defense
How aliens land and walk to the Airlock, and why turrets come first.
OpenHull Construction
15 randomised blocks that open module slots and lengthen the alien route.
OpenGalaxy Routes
About 15 star types, travel speed versus mass, and what each stop can offer.
OpenRecent Updates
Browse allArtifacts
Hull Rupture Modifiers & Artifacts - Official Overview
What Hull Rupture modifiers and artifacts do per Konfa devlogs: shop vs event pools, examples, adjacency, demo-to-retail changes. Read before your next run.
Retail launch / Nov 5, 2026
Artifacts
Hull Rupture Random Events Guide - Routes & Choices
Official Hull Rupture events guide: random-event stars, choice requirements, modifier rewards, and what store screenshots show—without invented outcomes.
Retail launch / Nov 5, 2026
Guides
Hull Rupture Beginner Guide - Classic Mode First Run
Official-sourced Hull Rupture beginner guide: Classic Mode, 20 waves, economy pillars, hull defense and galaxy routes. Start here for your first run.
Retail launch / Nov 5, 2026
Guides
Hull Rupture Best Builds - Official Pillars & Synergies
Hull Rupture best build advice from official devlogs: layout, debuffs, artifacts, economy vs defense. Steam thread claims are labelled community-reported.
Retail launch / Nov 5, 2026
Guides
Hull Rupture Galaxy Map Guide - Routes and Star Types
Official Hull Rupture galaxy map guide: ~15 star types, fog of war, shops, Black Market, events, travel speed vs mass. Plan your routes between battles.
Retail launch / Nov 5, 2026
Guides
Hull Rupture Hull Construction - Blocks, Routes, Modules
Official Hull Construction guide: 15 random blocks, placement rules, alien routes to the airlock, costs, skip rules, and demo-to-retail module slots.
Retail launch / Nov 5, 2026
Explore the Wiki
Four sections, one rule: every fact points to an official source or is labelled community-reported.
Guides
Strategy built from the developers' own devlogs.
Beginner Guide
First-run order and the economy pillars
Turret Defense
Turrets first, Airlock as the safety net
Hull Construction
Placement rules for the 15-block cycle
View all
Modules
Entity pages with confirmed facts only.
Despot's Chamber
Run-ending HP and module kits
Bioreactor
Converter automation and biofuel
Reproducer
Eyes modifier and Beam turret Fragility
View all
Ships & Modes
Starting ship, modes and difficulty.
Izumo Small, maneuverable salvage-built ship
Classic Mode Survive 20 alien waves
Trade Mode Demo unlock carries over to launch
Endless Mode Separate from Classic at launch
View all
Artifacts & Events
Modifiers, artifacts and random events.
Modifiers overview
Shop and event pools differ
Random events
Choices, requirements, undocumented outcomes
View all
Official Timeline
Announcements this wiki is built from.
- Latest
Nov 4
Full release on Steam
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Nov 2
Pre-launch post: demo-to-retail changes
-
Oct 22
Devlog #4: Hull Construction deep dive
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Sep 25
Demo patch v0.10.12: Rat Turret
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Sep 14
Release date and major demo update
View all
Found something out of date?
Facts change after patches. Check the verified date on each page, and compare with your own run before you commit to a strategy.