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Hull Rupture Release Date - Platforms, Demo, and Specs
Hull Rupture release Nov 4, 2026 on Steam for Windows, Mac, and Linux: price, demo carryover, single-player, achievements, languages, and PC minimum specs.
FAQ
When did Hull Rupture release?
Is Hull Rupture on PS5 or consoles?
Is Hull Rupture multiplayer?
What demo progress carries to the full game?
Does the store list controller or Steam Deck support?
When did Hull Rupture release and what does it cost?
Hull Rupture is out on Steam as of the Nov 4, 2026 launch post (Steam news). The pre-launch post (Nov 2, 2026) scheduled release for November 4, 2026, at 3 PM CET, priced at $14.99 with a 10% launch discount ($13.49). The same post mentioned bundles with other games with more detail promised on launch day (Nov 2, 2026).
Store metadata captured Nov 5, 2026 lists release date Nov 4, 2026, developer Konfa Games, publisher tinyBuild, genres Action / Indie / Strategy, and the short description base-management tower-defense roguelite (Steam store, checked Nov 5, 2026).
For gameplay structure at launch—three starting ships, six modes, four difficulties, Classic Mode = 20 waves, Despot 0 HP ends the run—see the beginner guide and modes and difficulty (Pre-launch post, Nov 2, 2026).

Which platforms and store features are confirmed?
From Steam appdetails (checked Nov 5, 2026):
| Feature | Status |
|---|---|
| Windows | Yes |
| Mac | Yes |
| Linux | Yes |
| Single-player | Yes (category) |
| Steam Achievements | Yes — 64 total (achievements.total) |
| Steam Cloud | Yes |
| Steam Stats | Yes |
| Family Sharing | Yes |
| PS5 / Xbox / Switch | Not on store listing — treat as unconfirmed; do not claim console release |
Multiplayer: the captured categories are Single-player only (Store, Nov 5, 2026)—not documented as co-op or PvP on that page.
Controller support: Not stated on the store page fields we use. Steam Deck compatibility is likewise Not stated there; Deck questions appear in community discussions but are outside this page’s official sources.
Patch notes: Steam’s announcements feed (checked Nov 5, 2026) shows no post-launch patch notes beyond the launch and pre-launch posts—check Steam announcements for newer posts after your play date.
What are the PC system requirements?
Minimum (Windows PC) on the store page (checked Nov 5, 2026):
- OS: Windows 10 21H1 or newer (64-bit)
- CPU: Intel i7-8700 or AMD Ryzen 1600
- Memory: 8 GB RAM
- GPU: NVIDIA GTX 670 or AMD HD 7970
- DirectX: Version 11
- Storage: 2 GB available space
Recommended requirements: the store recommended block was empty / not listed in appdetails (Nov 5, 2026).
Minimum (macOS) on the store page (checked Nov 5, 2026): macOS Big Sur 11 or newer, Apple M1 or Intel 9750H, 8 GB RAM, GeForce GTX 670 / Radeon HD 7970 class graphics, 2 GB available space.
Minimum (Linux) on the store page (checked Nov 5, 2026): Ubuntu 22.04 or newer, Intel i7-8700 or Ryzen 1600, 8 GB RAM, GeForce GTX 670 / Radeon HD 7970 class graphics, 2 GB available space. The Mac and Linux recommended blocks are also empty. Check the live store page for later changes.
Demo-era posts noted performance work ongoing and Endless Mode stress beyond wave 40 in the demo (Sep 25, 2026 demo patch notes)—not a guarantee of retail performance on every machine.
What happened to the demo and what changed at retail?
The pre-launch post (Nov 2, 2026) states the demo was disabled ahead of release.
Carries over to full game:
- Tutorial completed in demo → skip tutorial in full game.
- Trade Mode unlocked in demo → already available in full game.
Does not carry over:
- Artifacts must be unlocked again—demo lacked final unlock conditions (Nov 2, 2026).
Highlighted demo → retail differences (Nov 2, 2026—not claimed as a complete changelog):
- Endless Mode is separate from Classic; it no longer starts automatically after finishing Classic.
- Modules can be built in any empty module slot—demo required a completed neighbor module first (adjacency rule removed).
- Artifact icons and names changed; some demo icons now belong to different artifacts.
Earlier demo updates (Sep 14, 2026) added Hull Construction, themed post-battle shop crates, turret moving (slow, with downtime), Cheat Code nerf, and more—see hull construction and best builds for system links. Tag demo content as historical when it conflicts with Nov 2 bullets.

What languages and achievements does Steam list?
UI languages (11): English, Russian, French, German, Spanish-Spain, Japanese, Korean, Polish, Portuguese-Brazil, Simplified Chinese, Traditional Chinese (Store, Nov 5, 2026).
Achievements: 64 total on the listing (Store, Nov 5, 2026). Individual achievement names and conditions are Not transcribed in our briefing—use the Steam client or community pages for a checklist; this wiki does not invent unlock steps.
Official announcements timeline (Steam news)
Every date below is the publish date shown in Steam’s announcements feed for Hull Rupture (checked Nov 5, 2026). Only posts this wiki draws on are listed in full.
| Date | Post | What it announced |
|---|---|---|
| Nov 4, 2026 | Hull Rupture is OUT NOW | Launch live; store link; tone-setting feature reminder (Despot HP, humans) |
| Nov 2, 2026 | Everything You Need to Know Before Hull Rupture Launches | Release time 3 PM CET, $14.99 / 10% off, 3 ships / 6 modes / 4 difficulties / Classic 20 waves, demo disabled, carryover rules, three retail changes |
| Oct 22, 2026 | Devlog #4 – Hull Construction Deep Dive | 15 construction block shapes, routing strategy, boss landing behavior notes |
| Sep 25, 2026 | Demo Patch v0.10.12 | Rat Turret; shop/Chamber randomization tweak; performance/endless notes |
| Sep 14, 2026 | Launches November 4 + Major Demo Update | Release date confirmation; Hull Construction; themed shop; Despot’s Chamber kits; turret move; Cheat Code nerf; converter automation |
| Aug 14, 2026 | Devlog #3 — Galaxy Exploration and Choices | ~15 star types, fog of war, Black Market, travel speed vs mass, guarded stars planned, wormholes planned |
| Jul 16, 2026 | Next Fest Demo & Upcoming Changes | 3 starships and 6 modes confirmed, Cursed Mode example, modules buildable almost anywhere and movable (planned) |
| Jun 18, 2026 | Devlog #2 — Not Your Typical Tower Defense | Simultaneous combat + economy; hull tower-defense routes; long- vs short-range turret layout |
| Jun 15, 2026 | Hull Rupture Demo is LIVE for the Steam Next Fest! | Classic + Trade demo modes; shop collapse UI; planned combat-focused mode |
| May 23, 2026 | Devlog #1 — Base Building and Ship Management | “Your Ship Is the Colony” workforce and base-management framing; the playtest had one base difficulty, with more levels and modes planned |
| May 15, 2026 | Playtest Closed – Results, Feedback, and What’s Next | Playtest wrap-up; Endless Mode and the Bioreactor flagged for rework |
| Apr 23, 2026 | Announcing Hull Rupture! | Game announcement |

What is still not published on platforms and release
| Topic | Status |
|---|---|
| Console roadmap (PS5, etc.) | Not in official sources used here |
| Controller / Steam Deck official badges | Not on store capture |
| Retail version number (1.x) | Not published — use Retail launch only |
| Post-launch day-one patch notes | Not in the announcements feed (Nov 5, 2026) |
| Recommended PC specs | Not listed on store (Nov 5, 2026) |
Sources
- Hull Rupture Steam announcements — Launch (Nov 4, 2026); Pre-launch (Nov 2, 2026); Devlog #4 (Oct 22, 2026); Demo patch (Sep 25, 2026); major demo update (Sep 14, 2026); Devlog #3 (Aug 14, 2026); Next Fest follow-up (Jul 16, 2026); Devlog #2 (Jun 18, 2026); Next Fest demo post (Jun 15, 2026); Devlog #1 (May 23, 2026)
- Steam store page (checked Nov 5, 2026)
Images: official Steam store screenshots and trailer frames (c) Konfa Games / tinyBuild.
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