#economy
6 articles
artifacts
Hull Rupture Modifiers & Artifacts - Official Overview
What Hull Rupture modifiers and artifacts do per Konfa devlogs: shop vs event pools, examples, adjacency, demo-to-retail changes. Read before your next run.
Last updated: 11/5/2026
guides
Hull Rupture Beginner Guide - Classic Mode First Run
Official-sourced Hull Rupture beginner guide: Classic Mode, 20 waves, economy pillars, hull defense and galaxy routes. Start here for your first run.
Last updated: 11/5/2026
guides
Hull Rupture Galaxy Map Guide - Routes and Star Types
Official Hull Rupture galaxy map guide: ~15 star types, fog of war, shops, Black Market, events, travel speed vs mass. Plan your routes between battles.
Last updated: 11/5/2026
guides
Hull Rupture Humans Guide - Workforce, Biofuel, Defense
Hull Rupture humans guide from official posts: workforce as a resource, meatshield or biofuel choice, converters, Bioreactor auto, and defense roles.
Last updated: 11/5/2026
modules
Hull Rupture Bioreactor - Converters and Automation
Hull Rupture Bioreactor facts from Konfa: biofuel human processing, converter Auto button, Info Mode income, and planned automation—no invented stats.
Last updated: 11/5/2026
modules
Hull Rupture Despot's Chamber - Run End and Module Kits
What the Despot's Chamber does in Hull Rupture: run-ending HP, alien route to the airlock, adjacency buffs, and free module kits—official sources only.
Last updated: 11/5/2026